Monday Nights Registration at 5:45 p.m. Ready to Play at 6:00 p.m.
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VFW Post #443 50 Jefferson St. North Attleboro, MA

New England Pegtriots is Grass Roots Club #464 in the American Cribbage Congress (ACC). We are a 9-game club playing on Monday nights. If we have an emergency announcement, such as a cancellation of play, it will appear immediately below this paragraph. Choose a topic below to learn more about our club.

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You can e-mail us at: pegtriots@gmail.com or find us on Facebook.

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Membership

Guests are welcome to play up to 4 times at Club #464 (weekly entry fee required). Subsequent play requires membership in the club for and membership in the American Cribbage Congress (ACC) for (see ACC Membership page for Youth, Joint, and Life membership options).

Visitors, i.e., members in good standing of other Grass Roots clubs, are always welcome.

All players are expected to be able to complete a game of cribbage in approximately 15 minutes. A night's play consists of playing 9 games. Leaving early, without a valid emergency reason, is unacceptable. Grass Roots cribbage is a competition played under ACC Tournament Rules; it is not an introductory program.

All players must adhere to the ACC Code of Ethics. Additionally, Club #464 treats players who are new to ACC competitive cribbage according to the Code of Congeniality below:

Club # 464 Code of Congeniality

During a new player's trial period (four weeks or until they earn points — whichever is shorter) . . .

  • We pledge to welcome new players warmly and make them feel wanted.
  • We pledge to not penalize new players for violating tournament rules. (We will, instead, gently tell them what the rule is and what the penalty would be.)
  • We pledge to not let new players underpeg points or undercount hands. (We will, instead, explain errors and then allow new players to take all points they are entitled to.)
  • We pledge to not make new players feel inferior if/when they miss points or make a bad play. (We will, instead, let them know that all cribbage players do this and that it is part of the learning process.)

After the trial period is up . . .

  • We pledge to continue to make all players — new and existing — feel welcome and comfortable at our club.

Club History

DateMilestonePeople
2024-04-1528 HandErin Vicario
2023-12-18Weather CancellationNo Cribbage on Dec. 18
2023-12-04Grand SlamJoe Kelly
2023-11-1328 HandMary Tellum
2023-11-0628 HandCallie Ostrowski
2023-09-18First official night of Season
2023-07-12Chartered by ACC
2023-06-05First night of play
2023-05-12OrganizedDebbie Cotter and David Hayes

Procedure and Rule Reminders

Some of the differences between casual play and Grass Roots play are described below. This list is not comprehensive; refer to the ACC Tournament Rules for additional information.

  • The dealer for the first hand of the game is determined by a cut of the cards (low card deals).
  • Dealer shuffles and then places the deck on the board or table so that the pone can cut the deck before the deal. Neither player shall look at the bottom card of the top pack.
  • When cutting for the starter card, Pone must not expose the bottom card of the top pack.
  • If a player picks up their front peg, it becomes the back peg.
  • Renege – Failure to play a card that could have been played before calling “go.” – A judge must be called (penalty points apply).
  • If a player overpegs and opponent catches it, player must go back to the correct spot and opponent is allowed to take the number of pegs that were overpegged. If the player who overpegged catches the error prior to the opponent, a correction can be made (move back to the correct spot) without penalty.
  • If a player underpegs, it cannot be corrected after the player’s fingers are removed from the peg.
  • While counting hands and cribs, cards must be displayed and plainly visible to the opponent.
  • Do not mix the starter card with a hand or crib -- always keep it clearly separate.
  • No aid from individuals or use of any material is allowed when determining scoring while pegging or counting hands.
  • If there are any questions or discrepancies, call a judge.
  • Peg out to win the game.
  • False claim of game – if a player pegs out when they did not have enough points to go out, a judge must be called to resolve (penalty points apply).
  • Muggins not in effect for this club.
  • The pegs of the player who lost the game should be left in position until each player has marked the spread (margin of win/loss) on their own scorecard.
  • Mark your scorecard with game points and spread (add a 'leading zero' when this spread is less than 10 points).
  • Exchange scorecards; check that the opponent has filled-out their scorecard correctly; add your initials and seat number to endorse the other card. If there is an error, bring both scorecards to a judge.
  • Be nice and Have Fun.
Try out this scorecard tutorial if you are unfamiliar with filling-out a Grass Roots scorecard.

Weekly Fees and Payouts

$15 Entry Fee (mandatory for all players)

Funds from entry fees cover club expenses; the weekly 24-hand pool ($1/player); and weekly prizes according the following schedule:

$0.25 Skunk Penalty (mandatory for members; inapplicable for guests and visitors)

During weekly tournaments[1], club members upon losing a game by more than 30 points (i.e., getting skunked) must pay $0.25 into the club skunk pot.

The skunk pot accumulates until a member gets a 28-hand or 29-hand or a Grand Slam (wins all 9 games). A member getting a 28-hand earns one-half of the accumulated skunk pot funds.[2] A member getting a 29-hand or a Grand Slam receives all of the funds in the accumulated skunk pot. [3][4]

[1] The skunk pot and the prizes associated with it are not applicable in the GRRT (Grass Roots Regional Tournament) or GRNT (Grass Roots National Tournament).

[2] A member with a 28-hand will receive a minimum of $5.

[3] A member with a 29-hand will receive a minimum of $10.

[4] A member with a Grand Slamm will receive a minimum of $15.

24-hand Pool (all players)

During weekly tournaments, $1 per player from the entry fees collected is put into the '24-hand envelope.' Upon getting a 24-hand (in a hand or crib whether or not that hand or crib is counted i.e., even if the game ends before that hand/crib is counted), the player announces the 24-hand and receives the envelope. The player removes $1 from the envelope and retains the envelope until another 24-hand is announced.

The player holding the 24-hand after all play in the tournament is complete keeps the remainder of the pool as well.

American Cribbage Congress Info and Links

In Grass Roots, players earn 3 Game Points when they win a game by more than 30 points (a skunk); 2 Game Points when they win a game by less than 31 points; or zero Game Points when they lose a game. After play is complete (9 games at Club #464), the player's scorecard is totalled (see scorecard tutorial) to determine the player's total Game Points, number of Games Won, and Net Spread (accumulated margins of victory minus accumulated margins of defeat). The scorecards are then ranked by: Game Points, Games Won, and Net Spread to determine the finishing order for that week's tournament and the prize payouts.

All scorecards with 12 or more Game Points also earn the player Grass Roots Points (GRPs) which are accumulated throughout the season to determine the Club Champion and accumulated throughout the player's entire ACC career. A scorecard with 12 Game Points earns 12 GRPs; a scorecard with 15 Game Points earns 15 GRPs i.e., a one-to-one conversion once the 12 Game Point minimum has been achieved. Lifetime GRP totals are acknowledged by the ACC with awards when players reach certain levels (Bronze at 1000 total GRPS; Silver at 2500 total GRPs; Gold at 4000 total GRPs...).

Rules Corner

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